AI Insights · Timothy · October 2022
Top 5 Third Person Games on iOS in Qatar: Q3 2022
Discover the performance trends of the top 5 third-person games on iOS in Qatar during Q3 2022, including weekly downloads, revenue, and active users.
During Q3 2022, the top 5 third-person games on iOS in Qatar showed varied performance trends, revealing interesting insights into user engagement and revenue generation.
PUBG MOBILE from Tencent Mobile International Limited experienced notable fluctuations in both revenue and downloads. Weekly revenue saw a peak of approximately $52K during the week of August 1, with a subsequent decline and another rise to $46K by the end of September. Downloads, however, showed a downward trend from 1.4K in mid-July to around 844 by the end of September. Active users remained relatively stable, fluctuating around the 60K mark throughout the quarter.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. had an interesting quarter with spikes in revenue and active users. Revenue peaked at $6.7K during the week of August 22, and active users saw an increase from 875 at the beginning of the quarter to 1.2K in mid-September. Downloads also experienced a moderate increase from 39 at the end of June to a peak of 367 in early August before declining towards the end of the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. demonstrated a steady performance with a significant revenue peak of $7.9K in the final week of September. Weekly downloads remained fairly consistent, averaging around 300, with a slight dip in early September. Active users fluctuated mildly, starting at 5.1K and ending the quarter slightly higher at 5.2K.
Ni no Kuni: Cross Worlds from Netmarble Corporation had a more subdued performance. Revenue saw a significant drop from $3.7K in early July to around $365 by the end of September. Downloads were minimal, with only sporadic increases. Active users dwindled steadily from 358 at the start of the quarter to 67 by the end.
Tennis Clash: Sports Stars Game by Wildlife Studios showed a steady decline in both downloads and active users over the quarter. Weekly revenue varied, peaking at $2.3K in mid-July before gradually decreasing. Downloads fell from 502 at the end of June to 98 by the end of September, and active users decreased from 3.7K to 2.7K over the same period.
These insights, sourced from Sensor Tower, reveal the dynamic nature of the gaming market in Qatar. For more detailed analytics and insights, visit Sensor Tower.